[NBA 2K17]

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PeteHo

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Mensagem por PeteHo » Qui Jun 02, 2016 1:24 pm

[NBA 2K17]

NBA 2K17 Cover Star, Release Date Announced




NBA 2K17 will be released on September 20.

By Nicole Carpenter Indiana Pacers All-Star shooting guard Paul George will grace the cover of NBA 2K17 Standard Edition, 2K announced.

George previously served as the cover star of the MyNBA2K16 companion app, and as a guest commentator during the NBA 2K16 Road to the Finals tournament. He'll also appear as the cover athlete for NBA 2K Online in China.



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"I have been playing NBA 2K as long as I can remember," George said, "and to be honored as a cover athlete of NBA 2K17 is a blessing and vote of confidence that my hard work on and off the court has paid off.

2K is also releasing a special edition of the game—NBA 2K17 Legend Edition—celebrating five-time NBA champion Kobe Bryant.

NBA 2K17 Standard Edition and NBA 2K17 Legend Edition will be available on September 20 for PlayStation 4, PlayStation 3, Xbox One, Xbox 360, and PC. The Standard Edition will sell for $60, and the Legend Edition for $80.

Additionally, 2K is offering the NBA 2K17 Legend Edition Gold for $100—adding in extra virtual currency, Kobe's Nike shoe collection, and two additional MyTEAM packs.

http://www.ign.com/articles/2016/06/02/ ... -announced
Editado pela última vez por PeteHo em Ter Set 20, 2016 10:04 pm, em um total de 3 vezes.
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PeteHo

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Mensagem por PeteHo » Qui Jun 02, 2016 1:41 pm

Re: [NBA 2K17] - News

NBA 2K17 Legend Edition Announced



Publisher 2K has announced NBA 2K17 Legend Edition, with Los Angeles Lakers star Kobe Bryant appearing on the cover.

The special version of the basketball game will include a Kobe poster, Black Mamba controller skin and in-game items. The five-time NBA champion and 18-time all star previously served as the cover athlete of NBA 2K10.


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Last year, 2K tapped Chicago Bulls legend Michael Jordan to star on the cover of NBA 2K16 Special Edition.

NBA 2K17 Legend Edition will release on PlayStation 4 and Xbox One in September for $80.

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_KiKe_

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Mensagem por _KiKe_ » Seg Jun 13, 2016 11:07 am

Re: [NBA 2K17] - News

Tá rolando boatos de que terá USA Team no MyGM e no MyCareer... :001:
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> NBA 2K18 MyTeam - Boston Skywalkers:
C - N. Noel / M. Plumlee
PF - D. Saric
SF - D. Wade / G. Robinson III
SG - D. Booker / A. Bradley / Z. LaVine
PG - K. Irving / G. Hill / D. Rose / D. Russell
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PeteHo

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Mensagem por PeteHo » Qui Jun 16, 2016 3:58 pm

Re: [NBA 2K17] - News

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NashVision

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Mensagem por NashVision » Qua Jun 22, 2016 7:14 pm

Re: [NBA 2K17] - News

Gostei do Paul George ser Capa.
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Ulisses

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Mensagem por Ulisses » Seg Jul 25, 2016 3:07 pm

Re: [NBA 2K17] - News

Terá seleções?
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Wilian

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Mensagem por Wilian » Qua Jul 27, 2016 4:56 pm

Re: [NBA 2K17] - News

Fora essa pirotecnia de quem está na capa, algo relevante no gameplay para esta versão?
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Evandro_Sixers

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Mensagem por Evandro_Sixers » Sex Jul 29, 2016 9:51 am

Re: [NBA 2K17] - News

Ulisses escreveu:Terá seleções?
Sim. EUA, Australia e Dream Team de 92 confirmados até o momento
Ulysses Cazuquel escreveu:Para mim quase certo Varejão ser o Centro titular do Warriors na próxima temporada
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PeteHo

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Mensagem por PeteHo » Sáb Jul 30, 2016 11:06 am

Re: [NBA 2K17] - News

PeteHo escreveu:Imagem
Essa capa já esta defasada.
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PeteHo

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Mensagem por PeteHo » Seg Ago 15, 2016 12:46 am

Re: [NBA 2K17] - News

Eles não conseguem acertar o rosto do Jordan.

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_KiKe_

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Mensagem por _KiKe_ » Ter Ago 16, 2016 1:07 pm

Re: [NBA 2K17] - News

Eu não consigo pegar aqui, mas no twitter oficial da "NBA 2K17" tem um trailer e um monte de screens do jogo já... Pelo jeito tá ainda melhor que os outros...
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> NBA 2K18 MyTeam - Boston Skywalkers:
C - N. Noel / M. Plumlee
PF - D. Saric
SF - D. Wade / G. Robinson III
SG - D. Booker / A. Bradley / Z. LaVine
PG - K. Irving / G. Hill / D. Rose / D. Russell
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Lagoa

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Mensagem por Lagoa » Ter Ago 16, 2016 5:45 pm

Re: [NBA 2K17] - News

Pra mim ta uma bosta....todos os jogadores estão GORDOS.....rs

Kyrie Irving:

2K17
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2K16
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_KiKe_

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Mensagem por _KiKe_ » Sex Ago 19, 2016 12:24 pm

Re: [NBA 2K17] - News

Para curtir no final de semana:

https://www.youtube.com/watch?v=48pz1JsZIJE
https://www.youtube.com/watch?v=DWhhhke9TlE

A princípio eu curti demais mesmo!!!
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> NBA 2K18 MyTeam - Boston Skywalkers:
C - N. Noel / M. Plumlee
PF - D. Saric
SF - D. Wade / G. Robinson III
SG - D. Booker / A. Bradley / Z. LaVine
PG - K. Irving / G. Hill / D. Rose / D. Russell
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_KiKe_

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Mensagem por _KiKe_ » Seg Ago 22, 2016 12:37 pm

Re: [NBA 2K17] - News

Saiu o trailer oficial!

https://www.youtube.com/watch?v=cQKDcMxTAfw

Com exceção do KD que eu achei muito magro, os demais ficaram sensacionais! E parece que tem algumas animações novas no jogo.
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> NBA 2K18 MyTeam - Boston Skywalkers:
C - N. Noel / M. Plumlee
PF - D. Saric
SF - D. Wade / G. Robinson III
SG - D. Booker / A. Bradley / Z. LaVine
PG - K. Irving / G. Hill / D. Rose / D. Russell
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PeteHo

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Mensagem por PeteHo » Dom Ago 28, 2016 1:20 pm

Re: [NBA 2K17] - News

Lagoa escreveu:Pra mim ta uma bosta....todos os jogadores estão GORDOS.....rs

Kyrie Irving:

2K17
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2K16
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Puta merda, nem pra modelar a roupa de novo os caras servem, que vagabundos velho, que isso.


_KiKe_ escreveu:Saiu o trailer oficial!

https://www.youtube.com/watch?v=cQKDcMxTAfw

Com exceção do KD que eu achei muito magro, os demais ficaram sensacionais! E parece que tem algumas animações novas no jogo.
Não caio mais nestes trailers da 2k, são praticamente uns 2 minutos de cinematic, com animações e qualidade de modelagem que não vai ter no jogo.
Pensei que eles iam ter a humildade de colocar o Powell dos Raptors no trailer depois do trabalho absurdo que ele fizeram no nba2k16.

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Mas não fizeram e pelo gameplay que você postou a torcida ainda tem aquele monte de clones e as mesmas animações do ultimo jogo.
O lado bom do gameplay é que parece que a animação esta mais fluida e os jogadores do banco e que estão jogando estão de olho na bola e não olhando pro vazio, olhando pro nada.
Mas só jogando pra ver.
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Lagoa

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Mensagem por Lagoa » Seg Ago 29, 2016 8:10 am

Re: [NBA 2K17] - News

Tô nessas também, 2k tem feito tanta merda nos ultimos anos q só acredito vendo....é mancada atrás de mancada.

Nem preciso lembrar que o NBA 2k16 só ficou "jogável" quase 4 meses após seu lançamento....contando que esse jogo tem validade de 12 meses, isso é um absurdo.
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Wilian

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Mensagem por Wilian » Seg Ago 29, 2016 10:27 am

Re: [NBA 2K17] - News

Qual foi o último grande NBA2K? O NBA2K13?

A falta de concorrência está matando o jogo, agora eles inventaram de ficar colocando times clássicos para agradar alguns e esquece do melhor que é o gameplay.
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PeteHo

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Mensagem por PeteHo » Seg Ago 29, 2016 3:59 pm

Re: [NBA 2K17] - News

Lagoa escreveu:Tô nessas também, 2k tem feito tanta merda nos ultimos anos q só acredito vendo....é mancada atrás de mancada.

Nem preciso lembrar que o NBA 2k16 só ficou "jogável" quase 4 meses após seu lançamento....contando que esse jogo tem validade de 12 meses, isso é um absurdo.
Verdade, terminei os playoffs aqui.
E que prazer jogar contra o Cavs nos playoffs, a AI da CPU finalmente chegou num estado que dá gosto de jogar, o Irving nos playoffs ficou insuportavelmente sensacional.
Deu vontade de jogar umas 20 partidas contra o Cavs, só ali depois das atualizações deu pra afirmar que valeu a compra do jogo, como você falou no começo tava uma merda, mas de uns 3 meses pra cá que melhorou, curioso que falta umas 3 semanas pra sair o novo jogo e só agora o jogo ficou bom. :lol:
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PeteHo

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Mensagem por PeteHo » Qui Set 01, 2016 9:46 am

Re: [NBA 2K17] - News

NBA 2K17' Hands-On Impression Part 1 of 4: Gameplay and Realism

As many know, I was in Novato, California at 2K Sports headquarters earlier this week to play the upcoming NBA 2K17 prior to the release on September 16.

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Every community and all of the members of the media was loaded with information about every mode over the two days in Novato, thus it took time to structure the news.

I ran a poll on my Twitter TWTR +4.52% account to find out which aspect of the game fans of the game wanted to hear about first, and gameplay edged out modes and options. The latter will be covered in a separate article.

I’ve attempted to simplify each aspect to hopefully provide a proper representation of the different gameplay components. So, here we go.

Speed

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One of the first things you’ll notice the moment you pick up the sticks to play NBA 2K17 is the speed of the game. All the action moves are quicker they were in NBA 2K16, and that’s a positive.

The pace of the game doesn’t feel hurried. It instead feels smoother and carries more of the symmetry that you see from NBA-level athletes. The speed thresholds are still proper and realistic, but every player felt quicker.

Contact

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My favorite aspect of the gameplay is the contact, the various animations that stem from the collisions and the amount of variables at play with each instance covers almost all of the if/then scenarios.

For example, when I grabbed rebounds with LeBron James and took off running up the court looking to make play, there would be at least one player attempting to stop the ball.

My opponent kept trying to cut LeBron off as he pushed the ball up the floor.

Some of these attempts resulted in contact with James. The defender was only able to make James pick up his dribble on a few occasions. Most of the time, James would glide past the defender with a realistic evasion animation and only a slight bit of slow down.

In other instances, James would draw a foul and even the most rare case, the defender would square up well enough to draw the charging foul. I absolutely loved the detail and realistic possibilities.

Another situation where the new contact logic shines is in and around the paint. If you’re working in the post, the defender has a better chance at success than before–unless he allows the offensive player to gain a deep setup.

It’s all about positioning–and of course the offensive repertoire of the man with the ball.

Last but not least, good defenders will no longer allow a cutting player from an opposing team to simply run off screens without giving him a chuck, a grab or some sort of contact to impede his progress.

There are over 700 animations in post defense alone.

This seemingly subtle tactic can be the difference between a shooter getting an open shot or not. Drives to the basket can create a whole slew of animations. Almost every one of these instances looked authentic. As a matter of fact, in eight games, I can only remember one instance with clipping/body pass through.

That’s pretty good. The physics were also seemingly improved when touching the ball.

There are far more realistic deflections, less-than clean rebounds and more. The caroms are true to life after the ball hits the rim, the floor and even the floor. You can even do tip-ins or tip back rebounds.

Precision

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You may have heard, signature size-ups have been removed from the game. When I first learned about this, I was a little bummed. I’d take control of Kyrie Irving and Chris Paul do serious work with them off the dribble by using their sizeup moves.

The good news is: those handles are still in the game, but you are charged with pulling off every move on your own. Every right stick movement is a dribble move that can be chained together for custom sizeups.

Executing these moves in NBA 2K17 is more about skill and precision than anything else.

Another aspect of the game this is based on precision is shooting. Every shot–with the exception of dunks–have a timing component.

You can still shoot the ball with the square/x button, but using the shot stick as an aiming device opens up the possibility for a more accurate shot.

The shot meter has been simplified. Now, you’re simply watching for the meter to fill up before you release. Obviously, the better the shooter, the slower the meter.

It tales some getting used to–especially after a set of dribble moves. That’s why I used the square/x when working off the dribble, but I tried to use the analog stick in catch-and-shoot situations.

Getting green releases for perfectly timed shots are difficult to get, but when you find the sweet spot, you’ll never miss. That’s why I know I’ll stick with playing without the meters in the retail version.

Seeing the meter takes away the more realistic.

Reaction

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With increased speed and precision, it’s imperative the controls be responsive. That’s not a problem in NBA 2K17. In NBA 2K16, i always had a problem with wing shooters seemingly taking an extra half-second to shoot the ball on drive-and-kick situations.

In this year’s game, those corner shooters come up firing.

Likewise, the responsiveness on the sticks with dribble moves is phenomenal as well. If it’s becoming obvious how much I loved the gameplay, then you’re accurately catching my drift.

Adjustments

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Smart CPU opponents and teammates will make adjustments mid-game and even throughout the season if you’re playing MyGM and MyLeague.

I was controlling a classic Los Angeles Lakers team with Shaquille O’Neal and Kobe Bryant against the 1997-98 Chicago Bulls team. Steve Kerr of the Bulls was driving to the hole and I was controlling Robert Horry on the other side of the court.

The cpu-controlled O’Neal quickly rotated over to take sway the easy path to the hoop. This came after the announce team had just mentiond the Bulls scored 12 of the last 14 points had been scored in the paint.

Those are the cpu-controlled adjustments, but you’ll have a set of changes you can make as well. You control the type of help defense that is provided by teammates, or you can instruct your team to switch on the fly after screen and rolls.

Playcalling

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Scott O’Gallagher and the Da Czar have done another stellar job with playbooks and offensive and defensive schemes. You can control the extension of ball pressure up to 94″ 6″.

There’s also a new way to choose freelance offenses on the fly.

A triangle will populate, and you can simply point the right stick in the direction of the look you’re ready to run. It’s much better than the wildly confusing system in NBA 2K16.

Overall, NBA 2K17 has delivered their best in-game performance I’ve seen in the series thus far.
A continuação você pode ler na Forbes.
http://www.forbes.com/sites/brianmaziqu ... 4b70679e0a
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PeteHo

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Mensagem por PeteHo » Qui Set 01, 2016 10:08 am

Re: [NBA 2K17] - News

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